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Bullet Time http://steamcommunity.com/sharedfiles/filedetails/?id=262931167 Designed for singleplayer and multiplayer.
Features: - FOR SINGLEPLAYER: Provides a finite source of bullet time, which decreases as you spend more time in it, regenerates on it's own only up to 40% (can be changed), to get it up to 100%, you'll have to shoot things - FOR MULTIPLAYER: Upon killing an NPC, a chance will be rolled to turn on the bullet time, followed by a cooldown - Slows down all sounds - Makes the player's and NPC bullets physical once bullet time is enabled, for singleplayer by default - Simple visual effects when in bullet time - Physical bullets have tracers - Physical bullet speed depends on SWEP damage
Usage: FOR SINGLEPLAYER: Bind a key to bt_toggle To make use of the blur effects, make sure you have motion blur enabled in your video settings
Console variables: bt_timescale - controls the time slow down percentage when bullet time is active (default - 0.6) bt_projectilespeed_player - controls player-fired bullet speed (default - 1) bt_projectilespeed_npc - controls npc-fired bullet speed (default - 0.5) bt_drainspeed - controls bullet time charge drain speed when it's active (default - 1) bt_restorespeed - controls bullet time charge regeneration speed when it's inactive (default - 1) bt_maxrestore - controls the maximum point until which the bullet time will restore to on it's own (default - 40) bt_restore_onhurt - controls the amount of bullet time charge regeneration amount when hurting NPCs/players (default - 0.15)
bt_mp_chance - chance to turn on the bullet time upon killing an NPC in multiplayer (default - 10) bt_mp_cooldown - cooldown in seconds in between bullet time switches in multiplayer (default - 30) bt_mp_duration - duration of the bullet time in multiplayer (default - 5) bt_mp_physbul - controls whether to use physical bullets when bullet time is active in multiplayer (default - 0)
Credits: SMod - bullet time toggle sounds
Q: What are the weapons you're using? A: My 'FA:S 2.0 Alpha' SWEPs and my 'Dual Weapons'. |
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22.08.2014 |
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Crystal Clear Sounds http://steamcommunity.com/sharedfiles/filedetails/?id=235481161&searchtext= Version 2.0! (Re-released!)
Crystal Clear Sounds is a soundpack that contains sounds that will edit your gmod enviroment. Most sounds in gmod are not enviromentally correct, this fixes that in a way.
Feel free to share this addon with others, I shall thank you.
Credits Developer - Nulus Advertiser - Billy
Next Update - New and improved physics and footstep sounds - Yeah thats pretty much it. :\ |
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14.03.2014 |
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BMS Player Models Pack V2 http://steamcommunity.com/sharedfiles/filedetails/?id=237159280&searchtext= Well, this is an improvement of a previous project I did mind, you see now, and the improvements that are made :
- Eye Fix - Bodygroups including - Skins aggregates
Coming, in Part Two of the pack will be:
- Young Eli - The Protection suit (HEV)
Hope you like these player models, Bye!! |
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13.03.2014 |
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How does it work? A ragdoll will be pasted on the player. You can then decide which parts should mimic the player. The parts that doesn't will be able to move freely.
What can I do with it? This can become very handy when making machinimas. You can for example attach a box on the ragdoll and then walk around with it without any custom animations.
You can either use console commands for faster access or you use the command buttons under the RagMorph tab.
Console commands:
WobbleCreate This console command will spawn a ragdoll and paste it on the player. By default all the ragdoll bones will be stuck on the player. You will also get a third person view since the ragdoll blocks your view in first person. Using this console command while in ragmorph mode will undo it and you will return to first person view.
WobbleFreeze If you have a Wobble Man spawned it will freeze it and you will return to first person view. This will also only freeze the bones you have set to mimic the player. When the Wobble Man is freezed you are free to change the face pose, attach objects on it or use the rag mover tool.
WobbleToggleRagdoll This just turns your ragMorph into a ragdoll. Sort of works like a death ragdoll.
Tools:
Set Rag Morph Primary fire: Select a default RagMorph model. The model will always be used as RagMorph until you change it to some other
model.
Secondary fire: Select a specific ragdoll. Use the un-freeze command to start using the specific ragdoll.
Reload: Select the player model as default RagMorph model.
No collide player This tool is handy when attaching parts on the ragdoll. Even if you have nocollided the attached parts with the ragdoll it doesn't mean that they are nocollided with the
player. The parts will be nocollided with the player when using the set owner stool on them. When you are the "owner" of a part you will be nocollided with it, the No collide player tool also have some
defects. When you are the owner of a prop you will be unable to touch it with the physgun, to counter this you can
un-own it by using secondary fire with the No collide player tool.
Rag mover With this tool you can make different body parts move in a certain direction. Just freeze your ragdoll first with the freeze command so you can work on it. Just select keys, direction and force and then shoot at the limb you want to apply it |
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13.03.2014 |
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Rocketjumps http://steamcommunity.com/sharedfiles/filedetails/?id=226439138 A simple script that allows to rocketjump in any gamemode. It isn't a weapon.
Available cvars (also can be found in Utilities menu): rj_enable (1 or 0) - enable/disable rocketjumps rj_falldamage (1 or 0) - enable/disable falldamage rj_power (1-5) - rocketjump power rj_scaledamage - scale of explosion damage, 1 - default, 0 - disable (also you can set it to 0.1, 0.3 or something) |
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08.03.2014 |
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Customisable Thirdperson http://steamcommunity.com/sharedfiles/filedetails/?id=108168164 A customisable thirdperson camera tool.
It can be found in the spawnmenu under the option tab. Visuals > ctp options. |
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01.03.2014 |
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HWM Face Poser Fix http://steamcommunity.com/sharedfiles/filedetails/?id=227947662&searchtext= Tired of HWM models breaking when you select them with the face poser? This small script fixes that, so now a whole bunch of flexes will default to 0.5 like they're supposed to. No more deformed HWM faces, and it even fixes the broken jaws on some of the HL2 characters.
I haven't had time to test this with much more than the TF2 ragdolls and a couple of custom models, so let me know if there's anything it has issues with, or if any HWM models still aren't fixed.
This does not modify the face poser tool! You can still make all of the silly, over-the-top faces you want. All this script does is make ragdolls start off with default faces instead of deformed ones.
= = = = = = = = = = CHANGELOG = = = = = = = = = =
v1.0 - Feb 14 2014 + Uploaded to the Steam Workshop |
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01.03.2014 |
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Missing Texture Material http://steamcommunity.com/sharedfiles/filedetails/?id=231309857&searchtext= Do you wish to make any Texture. Black and Purple checkers without Removeing the contents?. Use this.
I got Permission to upload this from Maxtwis who created the Material for material tool.
Note: This was a request by a friend. So dont try to troll anyone with this, your free to use it in your screenies and Gmod videos.
Note 2: Im not able to make the texture look like the Original Missing tex, cuz i cant improve this. |
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01.03.2014 |
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SCP Blinking http://steamcommunity.com/sharedfiles/filedetails/?id=203262806&searchtext= Fixed one of Inferno's addon, which this time, is the SCP Blinking system.
Every 7 seconds, your character will blink. Which can increase realism.
I haven't tested it in multiplayer, try it for yourself.
TO DO LIST : Add an option menu, Make it works with SCP - 173 the neck snapper mexico guy and Weeping cry sum' more Angels |
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28.02.2014 |
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Prop Effect Ring Hiding http://steamcommunity.com/sharedfiles/filedetails/?id=216659731 By using the client side convar - CL_DontDraw_EffectsRing
You can hide the green ring shown by prop_effects.
Set it to 1 to hide them, And 0 to un-hide them. |
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25.02.2014 |
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