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Данная страница предназначена только для заказа файла на скачивания с сайта garrysmod.org для тех кто не может оттуда скачивать по любым причинам. Так же можете заказать аддон из Steam Workshop для пиратки Garry's Mod версии выше 1.4.40.0

Правила:
1. Обязательно должна быть корректная ссылка с garrysmod.org или Steam Workshop
2. Описание должно быть обязательно на русском, понятным и грамотно написано (Начало предложения с большой буквы, расположение знаков, правописание), набор слов через переводчик не принимается.
3. Перед заказом с помощью поиска поищите нет ли этого аддона на сайте.
4. Запрещено заказывать дубликаторы и сохранения со Steam Workshop.
5. Вы можете заказать только 2 заказа в день.
Несоблюдения правил может привести к отказу или ваш заказ будет отложен на неопределенный срок. Нарушение 1 и 2 пункта правил карается предупреждением, все предупреждения суммируются и после достижения 5 предупреждений выдается бан на 1 день.
Добавляя заказ вы подтверждаете с ознакомлением правил и принимаете их.

Для заказов с Steam Workshop: если вы заметили что какой-то аддон на нашем сайте есть, а в Steam Workshop он был обновлен, то вы можете заказать его еще раз, но с пометкой [Update] в начале названия. Таким образом мы выложим новую версию и нам не придется искать обновленные аддоны самим.
Название Категория Заказчик Дата заказа

Оружие из Kingpin: Life of Crime

http://steamcommunity.com/sharedfiles/filedetails/?id=304016224

These are SWEPs I've been working on for long time. I hope you enjoy those.

Features:
Almost original viewmodel bobbing.
Playermodels.
Deathmatch map with entities.
Map is named "Rival_Teams" and it's in "Other" category.

Weapons List:
Pipe.
Crowbar.
Pistol.
Magnum Pistol.
Shotgun.
Tommy gun.
Heavy Machine gun.
Heavy Machine gun cooling mod.
Grenade launcher.
Rocket launcher.
Flamethrower.

ConVars:
KP_Gibbing ( Default: 0 ) - Enables gibbing of NPCs and Players. Dismemberment works only with KP playermodels.
KP_Jumpsound ( Default: 1 ) - Enables jumpsound. Only for KP playermodels.
KP_Hurtsounds ( Default: 1 ) - Enables Painsounds. Only for KP playermodels.
KP_Crosshair ( Default: 1, Variable from 1 to 3 ) - Changes Crosshair.

FAQ:
Q: Why is flamethrower icon so bad?
A: Because it is.

Q: OMG why is video so bad and you dont even see animations wtf
A: Because ping.

Q: Why does it crash my game?
A: Stop downloading every addon you see on the workshop.

Q: why do you use stupid hiphop for that video
A: Because it's Kingpin soundtrack.

Q: Does it require X to work?
A: No, it doesn't.

Known bugs:
Gibbing players doesn't count frags.


Thanks to DarkShadow6, Upset, Falkok15, Matsilagi, Gunship Mark II, Vinrax, and Facepunch community.

Оружие Gamer Shop 22.08.2014 3

Offshore

http://steamcommunity.com/sharedfiles/filedetails/?id=301019216

Offshore is an oil rig that is more of a vertical map for all the pvp lovers! There is plenty of room to build water vehicles on this map too! The shelving inside the buildings is from counter strike source so if you don't have it there may be some errors. The map may seem small at first but the whole rig itself with all the rooms is very large. Please like and comment for future maps or suggestions!

Оружие Gamer Shop 22.08.2014 1

[Update] DOOM 3 SWEPs

CLICK HERE TO DOWNLOAD FONT FOR AMMO DISPLAYS[www.dropbox.com]
(put to 'GarrysMod\garrysmod\resource\fonts')

Happy New Year! This time I released DOOM 3 SWEPs, I tried to make it the most faithful possible, so some things are still WIP.

Convars:
doom3_crosshair (1 or 2) - Doom 3 crosshair with hit checker or just white stripes
doom3_hud (0 or 1) - Doom 3 HUD (WIP)
doom3_firelight (1 or 0) - enable/disable light effects
doom3_smokeeffect (1 or 0) - enable/disable weapon smoke effect
doom3_sway (1 or 0) - Doom3-like viewmodel sway or default one
doom3_onlydoomflashlight (1 or 0) - disable standard flashlight, players have to use Doom3 one
doom3_restrictbfg (1 or 0) - disables BFG
Damage:
Damage values in ID Software games differs in singleplayer and multiplayer. You can modify them with these convars or change them over in Utilities menu. Default is multiplayer values
doom3_sk_pistol_damage (def. 15) - Pistol damage
doom3_sk_shotgun_damage (def. 15) - Shotgun damage
doom3_sk_machinegun_damage (def. 12) - Machinegun damage
doom3_sk_chaingun_damage (def. 25) - Chaingun damage
doom3_sk_rocketlauncher_damage (def. 100) - Rocket explosion damage
doom3_sk_rocketlauncher_radius (def. 125) - Rocket explosion radius
doom3_sk_grenade_damage (def. 75) - Grenade explosion damage
doom3_sk_plasmagun_damage (def. 30) - Plasma damage
doom3_sk_plasmagun_ammocapacity (def. 30) - Plasmagun ammo capacity

FAQ:

Q: Why are the firing sounds for the shotgun and pistol different from the originals?
A: These sounds from Doom 3 alpha, I think they're better than original ones

Q: Where's Soul Cube?
A: It's too hard to code, sorry

Q: What ammo does the BFG use?
A: BFG uses 'CombineCannon' ammo, use toolgun or 'givecurrentammo' to get ammo

Q: Can you make c_ models for them?
A: No

Q: I got lua errors when using it with NPCs
A: Those sweps currently unstable with NPCs

Q: It crashes my game
A: Sadly I don't know what causes this, try to clean your gmod

Оружие Gamer Shop 20.08.2014 2

Rocketjumps

http://steamcommunity.com/sharedfiles/filedetails/?id=226439138

A simple script that allows to rocketjump in any gamemode.
It isn't a weapon.

Available cvars (also can be found in Utilities menu):
rj_enable (1 or 0) - enable/disable rocketjumps
rj_falldamage (1 or 0) - enable/disable falldamage
rj_power (1-5) - rocketjump power
rj_scaledamage - scale of explosion damage, 1 - default, 0 - disable (also you can set it to 0.1, 0.3 or something)

Разное Gamer Shop 08.03.2014 1

Ace of Spades Model pack

http://steamcommunity.com/sharedfiles/filedetails/?id=235373337&searchtext=

This pack contains EVERY model from Ace of Spades. It all started as a test of porting voxel model into Gmod and when it worked, i decided to port everything from the game and so i made this model pack. if you find bug or texture error, then let me know.

FAQ

Q: Taking requests?
A: No

Q: Ragdolls?
A: No, because i don't know how to do them and want to give people ability to mix body parts. [Example: Deuce in Gangster's clothes]

Q: Sweps? [Scripted weapons]
A: No, because i can't script and this is mostly likely going to be just props.

Q: Player models?
A: No because it requires ragdoll and skeleton and i don't know how to do it

Q: Are there green versions?
A: Of course!



CREDITS

Models by: Jagex Games Studio

Custom models by: David184, Pauliux00 and SallyTheButcher

Special thanks goes to: SallyTheButcher, pauliux00, Shauny and Old Flads

Модели Gamer Shop 07.03.2014 0

Skycrafted Minecraft

http://steamcommunity.com/sharedfiles/filedetails/?id=232935459&searchtext=

So this is my first attempt at using Sourcecraft 2.12 in porting a Minecraft map.

Here's my Second Attempt at another map! Fortcrafted!

I borrowed a map I found by "iNietNiet" and tried to see how it works, worked out well! I had to edit it heavily to make it work, however, as Garry's Mod wasn't initially made for Minecraft, nor vice-versa.

The map I used is found here:

Skywars Jungle

The program I used to port part of it over is found here:

SourceCraft 2.12.zip

With this tutorial:

SourceCraft Tutorial


Problems with the map thus far to be fixed:

-Water seems to have problems when you look at it, however when you're submerged it looks fine. (Just fixed it! Need to update map)
-No weapon spawns
-Chests don't open
-No Torches


I'm currently using this for my Murder server, come on over if you wish!

IP: gmod.randomservertitle.com


I probably should contact the creator of this map, iNietNiet, and let him know I've made this using some of his work.

---

Thanks guys! We've surpassed 10,000 Subscriptions!
Just updated the map!
Added:
-Explosive TNT
-Breakable Blocks (more to be added soon!)
-Minecraft Skybox
-Pathing on blocks so that you don't have to crouch jump everywhere (still fixing it up too)

I've also contacted iNietNiet, waiting for his response.
--

Next update will also include prop locations for Murder!

Карты Gamer Shop 07.03.2014 0

~~Unikitty Prop~~

http://steamcommunity.com/sharedfiles/filedetails/?id=233508185&searchtext=

Unikitty from the LEGO movie!
About scaling: According to my very own Unikitty minifigure, the scaling is correct so don't complain about it in the comments.

Модели Gamer Shop 07.03.2014 0

Wiremod Facility

http://steamcommunity.com/sharedfiles/filedetails/?id=232899622&searchtext=

ust a simple "OCD Style" map I designed for building WireMod stuff. Has 2 floors with a nice working elevator and several rooms for multiplayer wire sessions.
Nothing too fancy, but it looks nice with the bright custom DEV materials.

If you see anything out of the ordinary, Just leave a comment.
Let me know what you think and Enjoy!

--------------------------------
I've already started on the additions for the second version. all is going well.

Карты Gamer Shop 07.03.2014 0

Half-Life HUD

Hello people! I present you a HUD replica from Half-Life for Garry's Mod!
Featuring:
-Health meter: It goes red when you are low on health.
-Armor meter: It will be going empty or full depending of your armor.
-Ammunition meter: The classic ammunition meter from Half-Life, also, there are ammo images that will change depending of the ammunition type!
-Color customization!

TO ACCESS THE CUSTOMIZATION MENU AND THE TOGGLEABLE FUNCTION:
In-game, go to the spawnmenu > Options > [IЯAF]Alberto > Half-Life HUD


1.5 New Features:
-Added Color customization.
-Added Customizable Weaponry support.
-Added Toggleable function.

Enjoy it!

Known bugs:
-SLAM ammunition meter doesn't works correctly.

Changelog:
1.4 New Features:
-Quick fixed beta support for Half-Life: Renaissance weapons. Tell me if something's still wrong!

1.3 New Features:
-Added beta support for Half-Life: Renaissance weapons. Tell me if something's wrong!
**Adittional notes for the update**
Yeah, it's a little bit dissapointing update, since people is looking for making the HUD customizable or have a weapon selector like in Half-life. I don't have the necessary lua knowledge for it. I'll keep looking for a solution!

1.2 New Features:
-Now works for Gmod13!

1.1 New Features:
-Now when you shoot, or get hurt, numbers will bright!

P.D. I make these workshop articles as a HOBBY, I don't make this as a job. So please, don't start to rush me with requests because most of them are difficult, and Im unable to make them.
I'll maybe respond to some suggestions, and I will mostly respond to bug to fix them.

Hud's Gamer Shop 25.02.2014 0

Return to Castle Wolfenstein SWEPs

Read Description.

After about month of work I've released SWEPs I always wanted to see in Garry's Mod - Return to Castle Wolfenstein weapons. All code is done by Upset, I just edited it.
Featuring:
4 playermodels: Blazkowicz, Partisan, Soldier and Blackguard, more coming soon.
All weapons except:
Flamethrower ( I couldn't find fire textures for it ).
Tesla ( I don't know how to code effects ).
ConVars:
rtcw_crosshair ( Default "1" ) - Changes crosshair.
rtcw_gibbing ( Default "1" ) - Enables gibbing with original sounds and models. It's bad and WIP so don't use it.
rtcw_dtimer ( Default "5" ) - Sets the timer to Dynamite.
Thanks to Falkok15 for icons and Upset for his code.
Please, don't report this, models and animations and 15% of the code are done by me, everything else is done by Upset.

Оружие Gamer Shop 25.02.2014 0
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