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UnderHell SWEPS http://steamcommunity.com/sharedfiles/filedetails/?id=290317655&searchtext=Underhell Contains 16 weapons from the Half-Life 2 modification Underhell. These are not all the weapons from the game, but most of them are here. Sometimes a glitch may occur that will replace the css hand model with new one, that's because the weapons use the same model hand model.
Credits for making weapon models with animations goes to Mxthe. |
Оружие |
Koolfox |
07.08.2014 |
1 |
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World Flags -2014 'Full Version' http://steamcommunity.com/sharedfiles/filedetails/?id=293485644&searchtext= Using numerous nation The flags, only 70 countries. May not be perfect, I will solve this problem. Do you patriots?
- Love your country. "We Are The World"
-Repaired file error the problem -Full version -Added some commercial or game flags
2014 - New models :D
-All Models- Gmod_myflags.mdl Gmod_myflags2.mdl Gmod_myflags3.mdl Gmod_gameflags.mdl
Using the Skin, Please It is not one model of one behalf of national flag. |
NPC |
Koolfox |
07.08.2014 |
0 |
|
S.T.A.L.K.E.R.: Shadow of Chernobyl Weapons.
Includes:
-0% GameBanana CS:S Models -0% M9K -Ported S.T.A.L.K.E.R.: Shadow of Chernobyl Weapon Meshes and Animations -New SWEP Base -Dynamic Recoil -Dynamic Accuracy -Sprint Animations -Ironsights -Scopes -Silencers -Breath Holding -Jamming -Attachment Menu (like in FA:S 2 SWEPs or Customizable Weaponry) -STALKER Style ViewModel Movement -Bullet Chambering -Diet Sausage (Compatible with TSBE) -Crosshair Customization -Delayed Holstering -Idle Movement -Bullet Penetration -Bullet Ricochet -STALKER HUD
HOW TO USE:
PRIMARY ATTACK KEY - SHOOT SECONDARY ATTACK KEY - IRONSIGHTS RELOAD KEY - RELOAD CONTEXT MENU KEY - ATTACHMENT MENU USE + PRIMARY ATTACK - HOLSTER SECONDARY ATTACK + SHIFT - HOLD BREATH
To Do:
-World Models -Gauss Rifle -Call of Pripyat SWEPs
Weapon List: AC-96/2; AKM-74/2; AKM-74/2U; Beretta 92F; Binoculars; Black Kite; Chaser 13; Fort-12Mk2; FT-200M; GP37; HPSS-1m; IL 86; Knife; Kolbasa; Kora 919; PMm; PMm Silenced; SA Avalance; BM-16; SGI-5K; SIP-t M200; SPSA14; SVDm-2; SVUmk-2; TOZ-34; TRs 301; Tunder S14; UDP Compact; Vintar BC; Viper 5 9x18; Walker P9m.
Customizability: To edit the Appearance, like HUD, Sleeves or Crosshair: Q-Menu -> Options -> STALKER SWEPs -> Client To edit serverside commands, like Damage, Recoil or Accuracy: Q-Menu -> Options -> STALKER SWEPs -> Server
Credits:
Type stalker_credits in console OR
GSC Game World - Textures|Sounds|Meshes|Animations|Attributes Matsilagi - Porting|Model Fixing|Betatesting Kari-Jukka/Danny/Nopari - Coding CSPSpy/LEETNOOB - Attachment Panel Idea|Optimization Help Teh Snake - Custom Hand Texture Necrosis - Custom Hand Textures |
Оружие |
Koolfox |
07.08.2014 |
0 |
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GM_TinyTown http://steamcommunity.com/sharedfiles/filedetails/?id=210106985 That's one of my first maps. It's remake of GTA 2 Tiny Town. It's 1:1. It's good for races and stuff. Rate it, subscribe and leave comments. Don't steal it, please. May require TF2, not sure though. Tags: big city , bigcity , alternative , grand theft auto , big map , deathmatch , trouble in terrorist town , role play , roleplay , town |
Карты |
Koolfox |
07.08.2014 |
1 |
|
I've had this model in the works since Christmas and I finally got it to work after waiting a few months, then I fixed some animations up and threw it in the workshop. This addon will install a 3 NPC's + 3 Models, and a footstep sound from the original game. Each NPC wanders with maps that have navigation (nav_generate) NPC's work with gm_conctruct, if you want them to work on other maps use the console and type nav_generate and let it load. The map should restart and if it worked the NPC's will move. Please mainly focus on the models, the npcs are just there to show off the models, if you want to get the npcs to move in maps other then gm_construct then look at my TF2 Zombie NPC's Video for a tutorial. Requires Team Fortress 2 To See Super Sonic's Shine Effect
Includes Sonic R NPC Super Sonic NPC Sonic.exe NPC NPC Spawn Icons
Sonic.exe is under the other tab, the rest are under Sonic
Plans I may make Sonic.exe hostile and add other noises to the NPC's I also may add Tails Doll
Thanks to the Following for Beta-Testing QuentinDylanP |
NPC |
Koolfox |
06.08.2014 |
1 |
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GM+ is a complete overhaul of many client systems and effects, such as new view bob and a new crosshair configuration. It also adds other features on top of the ones it changes, like view smoothing, vehicle speed effects, and more. GM+'s features are largely passive or triggered through certain events; it works in the background to make your Garry's Mod experience look and feel better. |
Разное |
Koolfox |
06.08.2014 |
0 |
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Murder Friendly Handguns http://steamcommunity.com/sharedfiles/filedetails/?id=164656835&requirelogin=true CSS NOT REQUIRED //////////// These guns are realistic! 1 shot head shots, and you don't gotta shoot your friend in the chest 5 times just to kill him! //////////////////// SOME GUNS CAN SWITCH FIREMODES (Autodeagle) (CZ75) BY HOLDING E AND PRESSING R! SOME GUNS CAN BE SILENCED (glock 17) (m9) HOLD E AND RIGHT CLICK! //////////////////// BUGS I KNOW OF SO FAR: My guns are errors, they didn't use to be! Solution: Uninstall and delete the .GMA in your addons folder. Install, then restart Garry's Mod! No Sound? Restart Garry's Mod 95% of bugs you find on my pack can be solved by restarting Gmod If not, post them below and I'll try to fix them. ///////////////////////////////// Guns: -357 Silhouette - Makarov - Snub Nose 357 - Autodeagle - Glock 17 Silenceable (Hold e and right click) - P99 - Chrome M9 with toggable silencer - Hellsing, The Jackal as requested - Tokarev - CZ75 (Hold E and press R to switch firemodes) - MR96 - 1911 /////////////////////// -All found in Weapons - MF Handguns category! ///////////////// Credit: Gamebanana users for the models sounds and animations. INCONCIEVABLE! for the m9k base. The Coldsnap Leader for helping me through a few bugs. Robotboy655, the guy who saved this addon. /////////////////////// |
Оружие |
Koolfox |
02.08.2014 |
0 |
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Новые звуки оружия http://steamcommunity.com/sharedfiles/filedetails/?id=140334591 Overrides original Half Life Weapon Sounds. I would check if you have anything overlapping the sounds, as it may cause bugs.
Replaces:
-All HL2 weapons but the crowbar
-Headcrab Mortars
-Mounted Gauss Cannon
-Airboat Gun |
Разное |
Koolfox |
27.07.2014 |
0 |
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Stanley - The Stanley Parable http://steamcommunity.com/sharedfiles/filedetails/?id=288831850&searchtext= This is the story of a man named Stanley and blah blah blah... you know the story, right?
Two Stanley ragdolls, NPC and playermodel. Uses BlooCobalt's Enhanced Citizen eyes.
Uses a hexed model of male_07. Note that this is not the game's official Stanley, as the offcial has no physics and has a weird glitch on the head.
Credits to The Stanley Parable team for the clothes and the hair textures.
Face texture made by me using male_07's face as base :P |
NPC |
Koolfox |
26.07.2014 |
0 |
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GM+ v1.21: Player Interaction Overhaul http://steamcommunity.com/sharedfiles/filedetails/?id=238759862 GM+ is a complete overhaul of many client systems and effects, such as new view bob and a new crosshair configuration. It also adds other features on top of the ones it changes, like view smoothing, vehicle speed effects, and more. GM+'s features are largely passive or triggered through certain events; it works in the background to make your Garry's Mod experience look and feel better.
>> FAQ GM+ won't make all of your weapons have ironsights. There is no help menu. There will most likely not be a help menu in the future. GM+ is mostly client-side; if you run a server and want to be able to control what your clients have enabled, you'll need to get another addon for that. (No, I don't know of any.) You can't use GM+ on servers that don't have it unless you extract it from its .gma archive and the server has sv_allowcslua set to 1. It's a lot easier to simply ask the server owner to add GM+ to their server.
>> Features Dynaview: Camera and viewmodel smoothing, sprinting angles, recreated view bob, reworked view punch, and more. Has sound effects - like ironsight in/out, and landing - for various Dynaview-related actions. Firstperson: See your playermodel in first-person! Has synced animations, vehicle support, and smoothing. Headshot: Shows a new killicon (think Counter-Strike) and plays a sound when a player or NPC dies from a headshot. Holster: Displays (supported) weapons on playermodels. Has support for Firstperson, so you can see your holstered weapons on your first-person playermodel. HUD: GM+ comes with a circle-dot crosshair configuration for better accuracy while using GM+ (it looks cool too, if I do say so myself). DSP and Post-Processing: Audio and image deformation, dynamically rendered based on your current health; the more damaged you become, the more the effects are pronounced. Heartbeat, Wind, Physgun, and other sound effects. Everything is customizable; nearly every single aspect of this addon has a corresponding console variable. To view a full list of features as well as an in-depth description of how to configure them, see the Configuration Guide thread in the discussions area (linked below for convenience).
>> Help Learn how to configure GM+ and ask about GM+'s features in the Configuration Guide thread. Post bug reports in the Error Reporting thread.
Any comments from people that clearly ignored this description will be deleted without any sympathy, unless I'm feeling generous or you don't understand why I'm deleting your comments. This includes questions about GM+'s functionality, configuration, bug reports, and known problems, which are all above. Keep this in mind before posting a comment. |
Разное |
Koolfox |
26.07.2014 |
6 |