Данная страница предназначена только для заказа файла на скачивания с сайта garrysmod.org для тех кто не может оттуда скачивать по любым причинам. Так же можете заказать аддон из Steam Workshop для пиратки Garry's Mod версии выше 1.4.40.0
Правила:
1. Обязательно должна быть корректная ссылка с garrysmod.org или Steam Workshop
2. Описание должно быть обязательно на русском, понятным и грамотно написано (Начало предложения с большой буквы, расположение знаков, правописание), набор слов через переводчик не принимается.
3. Перед заказом с помощью поиска поищите нет ли этого аддона на сайте.
4. Запрещено заказывать дубликаторы и сохранения со Steam Workshop.
5. Вы можете заказать только 2 заказа в день.
Несоблюдения правил может привести к отказу или ваш заказ будет отложен на неопределенный срок. Нарушение 1 и 2 пункта правил карается предупреждением, все предупреждения суммируются и после достижения 5 предупреждений выдается бан на 1 день. Добавляя заказ вы подтверждаете с ознакомлением правил и принимаете их.
Для заказов с Steam Workshop: если вы заметили что какой-то аддон на нашем сайте есть, а в Steam Workshop он был обновлен, то вы можете заказать его еще раз, но с пометкой [Update] в начале названия. Таким образом мы выложим новую версию и нам не придется искать обновленные аддоны самим.
Made by Valkyrie and Bkacjios. (Official Legs Mod made by Bkacjios can be found here - steamcommunity.com/sharedfiles/filedetails/?id=113585399)
Glove skin that I am using[css.gamebanana.com]
Console commands:
cl_legs (Default 1) - Enable/Disable Legs cl_deathview (Default 1) - Enable/Disable First Person Death cl_deathfade (Default 0) - Enable/Disable First Person Death Effects cl_chat (Default 0) - Enable/Disable Chat Adverts
I used Half-Dead's version of Simon from Cry of Fear to make a Playermodel. all credit for the model and textures go to half-dead i only made the playermodel. And now includes viewmodel
This was a weapon a bunch of people requested. Here it is; the STG-44. Model was ported from Mortyr 2 (I think?) by Xplor3r, and includes a world model. I ported sounds from COD:WAW, and COD2 for the reloading and shooting sounds. I as well reused BF3's SKS draw sound for the STG-44's draw sound.
Reuploading will result in the furher's spirit to yell fegelein at you.
Another Walther weapon, the Gewehr 41, the model before the notable Gewehr 43. Model is from Red Orchestra 2. I actually used the firing sounds this model is supposed to use, and overall, it did come out exquisite. I recorded BF3's sks reloading sound and as well Red Orchestra 2's Gewehr 43 firing sound.
Reuploading will result in your head being smashed by the Fegelstation.
CREDITS: Tripwire Interactive: Model, Textures, Primary Fire Sound DICE: Reloading Sounds, Draw Sound Xplor3r: Porting, Rigging Nikolai MacPootislavski: Hacking off Scope, Phong Improvement, Sound Recording
Ever wanted to feel like Max Payne? Or feel like playing through a John Woo movie? Or maybe you prefer mixing an accurate sidearm along with a bullet-hose machine pistol?
Well, now all that is possible.
Features: - Dynamic dual wielding - a M1911 in left hand, a Desert Eagle in right hand, or vice versa, completely up to you! - Individual ammo pools for each weapon - Surface penetration - Surface ricochet - Custom viewmodel movement - Custom ammo types - Custom simple ammo display - Slight view bob - Shell ejection - Designed for both singleplayer and multiplayer - Particle effects from Firearms: Source 2.0 - An easy-to-use menu to select weapons for your left and right hands - Currently sporting 13 weapons, which means a total of 169 dual wielding combinations
Known issues: - M1911 has no dryfire animation (model issue) - MP5K has no shell eject and muzzle attachments (model issue)
Controls: PRIMARY ATTACK KEY - fire left weapon SECONDARY ATTACK KEY - fire right weapon RELOAD KEY - self-explanatory CONTEXT MENU KEY (default is C) - open weapon selection menu
To get ammo spawn an Ammo crate in Q > Entities > Dual Weapons Ammo.
Credits: If you've recognized one of the models that are in this pack and have worked on it, rest assured that I take no credit for your work. I can't put the credits here because it would use up all available symbols. The Vman - Firearms: Source 2.0 particle effects
Cinematic Flares. Included small flares. If you get error in small flares then use console command: Flare_particle_disable 1 Flare2_particle_disable 1 Flare3_particle_disable 1 Flare4_particle_disable 1 Flare5_particle_disable 1 Flare6_particle_disable 1 Flare7_particle_disable 1 Have Fun!