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Правила:
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2. Описание должно быть обязательно на русском, понятным и грамотно написано (Начало предложения с большой буквы, расположение знаков, правописание), набор слов через переводчик не принимается.
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Несоблюдения правил может привести к отказу или ваш заказ будет отложен на неопределенный срок. Нарушение 1 и 2 пункта правил карается предупреждением, все предупреждения суммируются и после достижения 5 предупреждений выдается бан на 1 день. Добавляя заказ вы подтверждаете с ознакомлением правил и принимаете их.
Для заказов с Steam Workshop: если вы заметили что какой-то аддон на нашем сайте есть, а в Steam Workshop он был обновлен, то вы можете заказать его еще раз, но с пометкой [Update] в начале названия. Таким образом мы выложим новую версию и нам не придется искать обновленные аддоны самим.
Hello people! I present you a HUD replica from Half-Life for Garry's Mod! Featuring: -Health meter: It goes red when you are low on health. -Armor meter: It will be going empty or full depending of your armor. -Ammunition meter: The classic ammunition meter from Half-Life, also, there are ammo images that will change depending of the ammunition type! -Color customization!
TO ACCESS THE CUSTOMIZATION MENU AND THE TOGGLEABLE FUNCTION: In-game, go to the spawnmenu > Options > [IЯAF]Alberto > Half-Life HUD
1.5 New Features: -Added Color customization. -Added Customizable Weaponry support. -Added Toggleable function.
Enjoy it!
Known bugs: -SLAM ammunition meter doesn't works correctly.
Changelog: 1.4 New Features: -Quick fixed beta support for Half-Life: Renaissance weapons. Tell me if something's still wrong!
1.3 New Features: -Added beta support for Half-Life: Renaissance weapons. Tell me if something's wrong! **Adittional notes for the update** Yeah, it's a little bit dissapointing update, since people is looking for making the HUD customizable or have a weapon selector like in Half-life. I don't have the necessary lua knowledge for it. I'll keep looking for a solution!
1.2 New Features: -Now works for Gmod13!
1.1 New Features: -Now when you shoot, or get hurt, numbers will bright!
P.D. I make these workshop articles as a HOBBY, I don't make this as a job. So please, don't start to rush me with requests because most of them are difficult, and Im unable to make them. I'll maybe respond to some suggestions, and I will mostly respond to bug to fix them.
After about month of work I've released SWEPs I always wanted to see in Garry's Mod - Return to Castle Wolfenstein weapons. All code is done by Upset, I just edited it. Featuring: 4 playermodels: Blazkowicz, Partisan, Soldier and Blackguard, more coming soon. All weapons except: Flamethrower ( I couldn't find fire textures for it ). Tesla ( I don't know how to code effects ). ConVars: rtcw_crosshair ( Default "1" ) - Changes crosshair. rtcw_gibbing ( Default "1" ) - Enables gibbing with original sounds and models. It's bad and WIP so don't use it. rtcw_dtimer ( Default "5" ) - Sets the timer to Dynamite. Thanks to Falkok15 for icons and Upset for his code. Please, don't report this, models and animations and 15% of the code are done by me, everything else is done by Upset.
This addon contains weapons from Half-Life 2 modification SMOD. There are currently 19 weapons in this addon. Models/Materials/Sound are from the modification, I created LUA files for them to work properly( burrowed a bit of code for Stuff Launcher ). Tell me if you do find some bugs. REQUIRES COUNTER-STRIKE:SOURCE FOR FEW MODELS/TEXTURES/SOUNDS
If you have any suggestions or ideas for the weapon functions let me know in the comments.
LOW QUALITY PICTURES: The pictures are low quality because instead of 512x512 dimension I made 256x256 dimension pictures so they are now blury.
ANIMATION MESSED UP: Sometimes on some weapons animations are not going to be played right if the weapon is already doing other animation. I can't fix this , it's because of LUA only telling the SWEP what to do and not how to do it.
Alright, after nearly a year I'm going to just make this public. I hope I eventually get back to it and add some more goodies but my coding style has changed a lot since then, and I've learned a lot in a year.
Credits to the GE:S team for resources
-Heavily modified Mad Cow base (should have just made my own and borrowed some functions) -Contains most of the bullet weapons from Goldeneye:Source, including but not limited to: Klobb DD44 Dostovei PP7, all variants KM Submachine gun, silenced and non US AR33 KF7 Soviet Sniper Rifle Automatic Shotgun Shotgun
I eventually will add melee weapons, as well as explosives and mines. This pack also contains many entity models from GE:S, like the armor vest and ammo box, which I may make use of sometime.