5 лучших аддонов по мнению пользователей портала
ВХОД ПО ПАРОЛЮ
НОВЫЕ АДДОНЫ
НОВЫЕ ТЕМЫ
ОПРОС
Что для вас Garry's mod
Счетчики
Кто онлайн
GMod-Fan Inc. » Новости » Garry’s Mod - Update 143
Опубликовал: EginKaman - 24 октябрь 2012 (22:50)
Просмотров: 9959
Просмотров: 9959
Garry’s Mod - Update 143
Глобальное обновление, которое уже в течении года носит название Garry's Mod 13.
Основные изменения в интерфейсе описаны на официальной википедии Garry's Mod
- Новое меню
- Интеграция с мастерской Steam
- Обновлен gm_construct
- Обновлен gm_flatgrass
- Добавлен манипулятор костей
- Добавлено увеличение и уменьшение NPC
- Добавлено настройку цвета модели игрока
- Изменено включение контентов, больше не требуется перезапуск
- Возможность сохранять дубликаты
- Возможность публиковать дубликаты в мастерскую Steam
- Возможность спавнить дубликаты на сервере
- Добавлены новые достижения
- Добавлено управление ентити
- Огромное увеличение скорости загрузки
- Добавлена опция отключения эффектов спавна
- Добавлена опция отключения подсказок
- Добавлены новые текстуры веревки для инструмента Hydraulic
- Добавлены новые текстуры веревки для инструмента Muscle
- Добавлено новые текстуры веревок для инструмента Pulley
- Добавлено новые текстуры веревок для инструмента Slider
- Добавлена опция включения для инструмента Muscle
- Выделенные сервера могут подписываться на аддоны из мастерской Steam
- Fixed physgun mousewheel being unreliable
- Games will no longer mount unless they’re installed in Steam
- Fixed HTTP connection crash
- SuperDOF no longer crashes when using multicore rendering
- Added Properties to ‘C Menu’
- Disabled physics penetration warnings
- Changed map icons to png images
- Fixed HL1 NPCs using wrong gibs
- Fixed HL1 grunt droppings
- Now uses GWEN skins
- Fixed missing wade sounds
- Fixed missing crossbow sounds
- Spawnmenu categories now tree based and customizable
- Can bind actions to ANY key (instead of only numpad)
- Fixed stalker model
- SuperDOF now renders water properly
- SuperDOF shows percentage done
- Made gravity gun sounds quieter
- Removed PixelRender
- New freeze/unfreeze effects
- New physgun grab effect
- Removing no longer reported in the console
- Fixed crashing on invalid sound
- Fixed generic constraint crash
- Fixed motor constraint crash
- Added ingame video recording
- Undo’s, Unfreezes and Limits no longer print to console
- Merged weld and easy weld into one tool
- Moved statue tool to properties menu
- Moved keep upright tool to properties menu
- Face posing now works on NPCs
- Fixed weapons not being predicted on secondary fire
- Spawnicons are now resizable
- Can bind console toggle key via options
- Fixed env_projectedtexture attenuation on world error
- Increased max carried SLAM
- Удален toybox
- Fixed spawn effect being ping delayed
- Can now change FOV, distance and brightness of lamps
- Fixed level change crash after loading bad propdata
- Windows can no longer be dragged completely off the screen when windowed
- New addon format
- Fixed not spawning properly on LostCoast map
- Added Dino D-Day to the mountable games list
- Fixed “too many indices” error when rendering lots of ropes
- Fixed monitors being broken in HL2 maps
- Decals no longer remove other overlapping decals
- Can now browse addon models on spawn menu
- Turn off fullbright when loading a map if it’s lit
- Removed sv_gamemode, sv_gamemodeoverride
- Added ‘gamemode’ console command
- Should now be able to derive from more than 2 chained gamemodes
- sbox_plpldamage changed to sbox_playershurtplayers
- Fixed double lag compensation errors when shooting glass
- Added more spawnable NPCs
- Added HL2 Items and Weapons
- Added gamemode selector on menu screen
- Fixed UTIL_SetModel server crash exploit
- Fixed rope_material server crash exploit
- Fixed not being able to plug the plug in d1_trainstation_05
- Added spawnmenu_border convar
- Added sbox_bonemanip_npc (default: 1)
- added sbox_bonemanip_player (default: 0)
- Added sbox_bonemanip_misc (default: 0)
- Added sbox_persist (default: 0)
- If sv_alltalk is 2 then voice chat will be heard spatially
- Can now pose NPC eyes, hands, face
- Camera is now predicted properly and recorded properly in demos
- Added physgun_wheelspeed to control physgun mousewheel speed
- Added several stock props for tools
- Added button animations, models
- Added button toggle mode
- Added taunt camera
- Added custom sky shader
- Removed datastream
- Fixed errors with Shutdown hook
- Added game.AddAmmoType
- Added matproxy library
- Added GM:PlayerSwitchWeapons( pl, LastWeapon, NewWeapon )
- Added Player:IsTyping()
- Added TextEntry:CutSelected()
- Added TextEntry:CopySelected()
- Added TextEntry:Paste()
- Added TextEntry:Undo()
- Added TextEntry:SaveUndoState()
- Added HTML:SetScrollbarsEnabled( b )
- Added HTML:SetContextMenuEnabled( b )
- Added HTML:SetViewSourceEnabled( b )
- Added HTML:GetHTMLSize()
- Added HTML:GetHTMLScroll()
- Added HTML:SetHTMLScroll( x, y )
- Added HTML:SetHTMLSize( w, h )
- Added Menu:IsInGame()
- Added DHTML vgui control
- Added DPanelOverlay vgui control
- Added Panel:GetChildren()
- Added Angle:Set( ang )
- Added Angle:Zero()
- Added Angle:IsZero()
- Added Entity:SetPreventTransmit( ply, bool )
- Added Entity:SetNextClientThink( float )
- Added Entity:PhysicsInitMultiConvex( {{v, v, v}, {v, v, v}} )
- Added Panel:PaintAt( x, y )
- Added surface.SetAlphaMultiplier( 0-1 )
- Added vgui.GetHoveredPanel()
- Added Derma Box Selection
- Added Derma Drag n Drop
- Added DPanelList:SetSortable( b )
- Added DPanelList:SetAnimTime( f )
- Added DPanelList:SetAnimEase( f )
- Added table.RemoveByValue( tbl, val )
- Added Panel:OnChildRemoved() callback
- Added Panel:DragHoverClick()
- Added DTreeNode:AddFolder( strName, strFolder, bShowFiles, strWildCard, bDontForceExpandable )
- Added DTree:OnNodeSelected( node )
- Added DLabelEditable
- Added DPanelList:InsertBefore( before, pnl )
- Added DPanelList:InsertAfter( before, pnl )
- Added DDrawer control
- Added net.WriteInt( val, bits )
- Added net.WriteUInt( val, bits )
- Added net.WriteDouble
- Added net.ReadDouble
- Added net.ReadInt( bits )
- Added net.ReadUInt( bits )
- Added Panel:OnDeletion() hook
- Added input.IsShiftDown()
- Added input.IsControlDown()
- Added Panel:Stop() (stops all animation dead)
- Added Panel:Queue() (adds an animation queue point)
- Added Panel:AnimTail() (returns system time that the last animation will stop)
- Added Panel:Distance( pnl )
- Added render.OverrideDepthEnable( benable, bdepth )
- Added Panel:SlideUp( f )
- Added Panel:SlideDown( f )
- Added DTreeNode:GetName()
- Added Entity:RemoveAllDecals()
- Fixed DButton overriding DLabels SetTextColor settings
- Added Panel:HasHierarchicalFocus()
- Fixed surface.DrawTexturedRectUV
- Added IMaterial:GetColor( x, y ) (only works on png)
- Added ITexture:GetColor( x, y ) (only works on png)
- Panel paint hooks now get width + height
- KeyValuesToTable corretly loads keys as numbers where appropriate
- Removed PhysObject()
- TableToKeyValues now 162 times faster
- Added EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
- Added EmitSound( strSound, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
- GetPreferredCarryAngles gets called on all physics based entities
- Added Panel:AddChild( strPanelClass )
- Added Panel:CopyBase()
- Added Panel:IsChild( pPanel )
- Added Panel:InvalidateChildren( bRecurse )
- Added DIconLayout
- Added DIconBrowser
- Dbuttons can now be toggle
- Added Button:DoDoubleClick
- Console commands receive ArgS variable
- Removed DSysButton
- Added Material:SetMaterialUndefined
- Added MsgC( color, str, … )
- Added gui.IsGameUIVisible()
- Added gui.IsConsoleVisible()
- Added extra check in PlayerDeath
- Added Panel:GetFont()
- Added Entity:GetNoDraw()
- Panel:SizeToChildren now correctly accounts for padding
- Added Label:GetTextSize
- Added Label:GetTextInset
- Added Panel:HasHierarchicalFocus()
- Added net library
- Added widgets
- Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil)
- Added util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil)
- Entity:IsOnFire is now shared
- Added Entity:FollowBone( parent, boneid )
- Added PlayerTick hook
- Added CMovedata:KeyDown( key )
- Added CMovedata:KeyWasDown( key )
- Entities no longer have to be in a folder, can be single files (ie entities/ent_ball.lua)
- Fixed OnPlayerHitGround hook
- Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong)
- Added Entity:SetBoneManipulator( ent )
- Added Entity:GetBoneManipulator()
- Added Entity:ManipulateBonePosition( boneid, vector )
- Added Entity:GetManipulateBonePosition( boneid )
- Added CUserCmd:RemoveKey( id )
- Added halo library
- Added new render hook “PreDrawViewModel”
- Lua created Point entities can now be networked ( using UpdateTransmitState )
- Added render.GetSmallTex0()
- Added render.GetSmallTex1()
- Added render.GetColorModulation()
- Added render.GetBlend()
- Added render.MaterialOverride( material | nil )
- Added render.BlurRenderTarget( rt, sizex, sizey, passes )
- Removed enums folder
- Added properties library
- Added numpad.FromButton() - returns true if the numpad callback is being called from a button
- Added duplicator.SetLocalPos( vec )
- Added duplicator.SetLocalAng ( ang)
- Added Entity hook “CalcAbsolutePosition”
- Added render.DepthRange( flmin, flmax )
- Added Entity:GetParentAttachment() (returns int)
- Added render.DrawLine( vec, vec, color, zbuffer )
- Added render.DrawBox( vec, angle, vec, vec, color, zbuffer )
- Added render.DrawWireframeBox( vec, angle, vec, vec, color, zbuffer )
- Added render.DrawWireframeSphere( vec, size, int, int, color, zbuffer )
- Added render.DrawSphere( vec, size, int, int, color )
- Added Entity:HasBoneManipulations()
- Added MenuSystem:RawConsoleCommand()
- Lua is stricter, errors more
- Added Entity:GetLocalAngularVelocity()
- Added Entity:SetLocalAngularVelocity( angle )
- Added Entity:Use( activator, caller, use_type, value )
- PlayerConnect hook no longer passes IP Address clientside
- Fixed wrong bullet collisions on SENTS with custom physics objects [verify]
- Added scripted_ents.Alias( from, to ) [verify]
- Added string.javascriptSafe( str ) [verify]
- Effects can now be loaded from effects/effectname.lua
- Added DMenuBar
- DMenu can specify whether they should be deleted when closed
- Overlay panels will no longer draw if hidden (!)
- Added menubar library
- Added menu option checking
- Added DMenuOptionCVar
- Added Entity:GetMomentaryRotButtonPos( ang )
- Fixed security in file.FindDir
- Entity:SetColor now only takes a Color table
- Entity:GetColor now only returns a Color table
- Added system.IsWindows()
- Added system.IsOSX()
- Added system.IsLinux()
- Added system.HasFocus() (windows and mac only)
- Added PANEL:SetTabbingDisabled( b )
- Added PANEL:GetTabbingDisabled()
- Added render.PushFlashlightMode( b )
- Added render.PopFlashlightMode()
- Added GM:FindUseEntity( ply, ent ) [verify]
- Entity:DrawShadow now works on players [verify]
- Fixed math.randomseed [verify]
- Entity:SetRenderBounds no longer clamped
- Fixed UTIL_ScreenShake not working clientside
- Added Panel:GetChild( iNum )
- Added Player:AddVCDSequenceToGestureSlot( i, i, f, b)
- File.Read now takes a 3rd parameter bool. True to read in binary mode.
- Overlays now come from the list OverlayMaterials
- Added spawnmenu.SetActiveControlPanel( pnl )
- Added spawnmenu.ActiveControlPanel()
- Added spawnmenu.ActivateToolPanel( tabid, controlpanel )
- Removed global g_ActiveControlPanel
- Added video.Record( table ) (returns vid object on success)
- Added Vector:DistToSqr( vec )
- Added Vector:WithinAABox( vecmin, vecmax )
- Added Vector:IsZero()
- Added Vector:IsEqualTol( vec, float_tolerance )
- Fixed players taking damage twice
- Fixed some Lua pushing number accuracies
- Removed ents.Create clientside
- Added ents.CreateClientProp( model )
- Fixed Panel Alpha getting reset
- Added AvatarImage:SetSteamID( strID, iSize )
- Player:SetAmmo ammo type can now be a string OR an integer
- Added util.Compress( str )
- Added util.Decompress( str )
- Revamped file library
- Added cleanup.GetList()
- Updated Entity:EmitSound( name, ilevel, ipitch, fvolume[0-1] )
- Added ents.FireTargets( str, ent, ent, int, float )
- Added Entity:SetIK( bool ) [clientside]
- Added Entity:SetupPhonemeMappings( filename ) [clientside]
- Added util.IsSkyboxVisibleFromPoint( vec ) [clientside]
- Added AddonMaterial( addonid )
- Added render.SetShadowDirection( vec )
- Added render.SetShadowColor( r, g, b )
- Added render.SetShadowDistance( f )
- Added render.SetShadowsDisabled( b )
- Added Entity:GetRenderFX()
- Added Entity:GetRenderMode()
- Added Panel:Show()
- Added Panel:Hide()
- Added game.AddDecal( name, decalmatname );
- Added game.AddParticles( “particles/.pcf” )
- Removed ParseParticleManifest
- Added Entity:ObjectCaps()
- Added Panel:IsChildHovered( iDepth )
- Added engine.GetGames()
- Removed GetMountedContent()
- Removed GetMountableContent()
- Added game.GetMountedAddons()
- Added string.StartWith( str, start )
- Added string.EndsWith( str, end )
- Removed GetGamemodes()
- Removed GetAddonList()
- Removed GetAddonInfo()
- Added engine.GetMountedGames()
- Added engine.GetMountedAddons()
- Added engine.GetGamemodes()
- Added cam.Start( table )
- Fixed Matrix errors Msging instead of Erroring
- Added Entity:GetNumPoseParameters()
- Added Entity:GetPoseParameterName( i )
- Added PhysObj:GetMesh() (returns table)
- Added gameevent.Listen( event_name ) (game event will then travel through hooks)
- Added physenv.AddSurfaceData( text )
- Added cam.End()
- Added DHTML:Queuejavascript( js )
- Added engine.ActiveGamemode() (returns string)
- util.ModelInfo now provides KeyValues
- Added NPC:IsNPCMoving()
- Added NPC:IsUnreachable( ent )
- Added Ent:GetSequenceMoveYaw( i )
- Added Ent:GetSequenceMoveDist( i )
- Added Ent:SetHitboxSet( i | string )
- Added Ent:GetHitboxSet() (returns i, str)
- Added Ent:GetHitboxSetCount()
- Added Ent:GetHitboxBone()
- Added Ent:GetBoneController( i ) (returns float)
- Added Ent:SetBoneController( i, float )
- Added Ent:GetSequenceGroundSpeed( i )
- Added Ent:GetGroundSpeedVelocity() (returns vector)
- Added util.DecalEx( mat, ent, pos, norm, color, w, h )
- Added Entity:GetShouldPlayPickupSound()
- Added Entity:SetShouldPlayPickupSound( bool )
- Fixed crash in ply:ConCommand containing a %
- Added Entity:GetPoseParameterRange( i ) (returns 2 floats)
- Added system.BatteryPower() (returns 0-100, 255 if on AC)
- Added system.AppTime() (seconds app has been running)
- Added system.UpTime() (seconds system has been running)
- Added system.SteamTime() (unix epoch PST)
- Added system.GetCountry() (country code we’re in [“US”, “UK” etc])
- Added DHTML:SetAllowLua( bool ) (allows webpage to call Lua via console.output)
- Added sound.Add( table )
- Added Entity:GetAttachments()
- Added Entity:GetBodyGroups()
- Added Entity:GetTextures()
- Added Entity:GetBrushPlaneCount()
- Added Entity:GetBrushPlane( i )
- Added Entity:GetSubModels()
- Added net.WriteChar
- Added net.ReadChar
- Added gui.ActivateGameUI()
- Added net.WriteData( str, size )
- Added net.ReadData( size )
- Added util.JSONToTable( str ) [returns table]
- Added Panel:Find( str ) [finds by name]
- Added Panel:LoadGWENFile( filename, path ) [loads .gwen designer files]
- Added Panel:LoadGWENString( str )
- Added engine.IsPlayingDemo()
- Added engine.IsRecordingDemo()
- concommand.Add can now take FCVAR flags
- Added util.TableToJSON( tbl )
- Added Player:ShowProfile()
- Added player:VoiceVolume()
- Added render.RenderHUD( x, y, w, h )
- Added SWEP:Tick()
- Added UserCmd:CommandNumber()
- Player:DrawViewModel( b ) is now shared
- Fixed Player:GetCurrentCommand() returning wrong command on client
- Added engine.TickInterval()
- Added file:Flush()
- Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect)
- Added Entity:GetSpawnEffect()
- Added Entity:GetCreationTime() (returns the time was created on server)
- Added GAMEMODE:NetworkEntityCreated( ent ) (clientside)
- Added Player:SteamID64()
- Added render.BrushMaterialOverride( mat )
- Added render.ModelMaterialOverride( mat )
- Added render.RenderNormalBuffer()
- Added render.GetNormalBuffer()
- Added render.DrawTextureToScreen( tex )
- GetRenderTargetEx now takes an imageformat as the 8th argument
- Added render.GetPositionBuffer()
- Added render.RenderPositionBuffer()
- Added render.DrawScreenQuadEx( x, y, w, h )
- Added render.SetRenderTargetEx( int, texture )
- Added render.DrawTextureToScreenRect( tex, x, y, w, h )
- Added Entity:GetModelBounds() (returns mins, maxs)
- Added Entity:GetModelRenderBounds() (returns mins, maxs)
- Added Entity:GetSequenceCount()
- Added Entity:GetSequenceInfo( id )
- Added Entity:GetModelRadius()
- Added util.IsModelLoaded( strModel )
- Added HTTP( table ) (see http.lua)
- Added http.Post( url, params (table), onsuccess, onfailure )
- Player:GetViewEntity() is now shared
- Added util.Base64Encode( str )
- http.Get parameters changed to http.Fetch( url, onsuccess, onfailure )
- Added Entity:PhysicsInitFromVerts( verts, bStatic )
- Added CMovedata:KeyPressed( key )
- Added CMovedata:KeyReleased( key )
- Added GM:CanDrive( pl, ent )
- IMesh::BuildFromTriangles now accepts “color” members
- Added render.GetAmbientLightColor()
- Added render.ComputeLighting( pos, normal )
- Added player:AllowFlashlight( bAble )
- Added player:CanUseFlashlight()
- Entity:IsOnFire() is now available clientside
- Added render.ComputeDynamicLighting( pos, normal )
- Material objects now load and are available serverside
- Added sv_sticktoground (stops players flying in the air when running up slopes)
- Fixed not being able to set some NPCs on fire
- Added HTML:UpdateHTMLTexture() - redraws the texture if needed (called automatically when painting - only needed when using the material)
- Datapack system no longer uses dua files
- Added numpad.Toggle( pl, num )
- Fixed not seeing sv_loadingurl until almost entering the server
- AddCSLuaFile now complains if it can’t find the file
- If AddCSLuaFile is called with no string - it adds current file
- Better “Lua Error Dump!” errors
- Better “Lua Stack Leak!” errors
- WorldSound now takes 5th parameter ‘volume’ - a float 0-1
- timer.IsTimer renamed to timer.Exists
- Renamed Material:[Get|Set]Material* to Material:[Get|Set]*
- Angle/Vector defaults to 0, 0, 0
- Renamed NewMesh to Mesh
- Added Player:IsWorldClicking() (shared)
- Removed Player:GetCursorAimVector()
- Added Panel:SetWorldClicker()
- Removed hook ‘ContextScreenClick’ (now redundant)
- Removed hook ‘CallScreenClickHook’
- Added aspect option to RenderView
- Fixed crashes in Shutdown hook
- Changed to surface.CreateFont( name, table )
- Added OnReloaded hook to gamemode and entities - called when it has been reloaded by auto refresh
- Removed ValidEntity( ent ) (replace with IsValid( ent ))
- Added hammer.SendCommand( str )
- Added game.GetMapVersion()
- Added game.MapLoadType()
- Added game.StartSpot()
- Added Button:DoMiddleClick()
- Added steamworks. library
- Added DHTML:AddFunction( objectname, functionname, function )
- file.Find takes third param - “datedesc”, “dateasc”, “namedesc”, “nameasc”
- Added Entity:EnableMatrix( str, matrix ) (str should be “RenderMultiply”) (client)
- Added Entity:DisableMatrix( str ) (client)
- Added Entity:IsRagdoll()
- Added Entity:GetRagdollOwner()
- Removed glon
Для разработчиков аддонов, которые хотят привести свои разработки в рабочее состояние есть список изменений вот здесь.
Для добавления собственного аддона в мастерскую Steam прочтите эту статью на официальной википедии Garry's Mod.
Переводить весь список изменений довольно долго и ночью такое не делается, поэтому я просто сохранил оригинальный текст. Позже я его переведу до конца.
Радуемся самому глобальному обновлению Garry's Mod которое изменило его в лучшую сторону.
Информация
Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.
